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- ; .----------------------.
- ; | HORS 2.0.0 .INI file |
- ; `----------------------'
- ;
- ; This is the HORS (DEE's Graphical Music Interface) .INI file. HORS goes
- ; through this file after it parses the command-line parameters.
- ;
- ; Uncommenting a line simply means deleting the first semicolon (";")
- ; of a row.
- ;
- ; Note: You are changing values here at your own risk. (And you are leaving
- ; values unmodified at your own risk as well).
- ;
- ; .--------------------------------------------.
- ; | Initialization and troubleshooting options |
- ; `--------------------------------------------'
- ;
- ; If HORS's detect fails or you just feel like experimenting (at your
- ; own risk, naturally), you may make HORS think that certain errors are
- ; not fatal.
- ;
- ; These should be quite self-describing. Uncomment to activate.
- ;IGNORE_VESA_ERROR=1
- ;IGNORE_MEM_ERROR=1
- ;
- ; If you (for some bizarre reason) wish to admire the boot-up messages,
- ; uncomment the following and it'll ask for keypress before going graphics..
- ;PAUSE_AFTER_INIT=1
- ;
- ; We might release "patch" CFLs in the future. These can be activated by
- ; using the MOUNT command. Up to 16 patch CFLs can be used. Example:
- ;MOUNT=letters.cfl
- ; (uncomment that for a fancy warning message if you don't have letters.cfl)
- ;
- ; In order to bypass the DOS4GW's lack of several useful DPMI calls,
- ; the realmodefunction-calls are done via interrupt. By default, HORS
- ; uses the first free interrupt it finds starting from 60h
- ; (DOOM for example uses the same method).
- ; In some very rare case you might wish to force HORS to use some other
- ; interrupt. The parameter is in HEX!
- ;REALMODE_INTERRUPT=78
- ;
- ; If for some reason the VESA VBE 2.0 linear framebuffer support does
- ; not work, or is detected even if you don't have vesa VBE 2.0, uncomment
- ; the next row:
- ;FORCE_IGNORE_LFB=1
- ;
- ; .------------------------------------------.
- ; | Performance, preference & detail options |
- ; `------------------------------------------'
- ; You can limit the maximum FPS with the following command.
- ; Lowering this will slow things (such as the games) down, so it's not
- ; recommended if not neccessary.
- ; Some things are done every frame (or at least tried to), so you may be
- ; able to actually increase speed by lowering this value. Please note that
- ; you're doing that (as well) at your own risk! Valid values range from 20
- ; to 100. SET THIS TO OTHER VALUES AND BAD THINGS *WILL* HAPPEN.
- ;SET_MAXIMUM_FPS=60
- ;
- ; One of the 'hi-quality' options you can disable are the
- ; 'colorful-volumebars'.
- ; They are more colorful, but they take a bit more processing power than
- ; the normal ones (and it might even be that you don't like them).
- COLORFUL_VOLUMEBARS=1
- ;
- ; Would you like the mouse cursor to have a clock in it? Just make sure the
- ; next option is active.. (The bad thing about this is that the cursor will
- ; get bigger, and thus will require more processing power).
- MOUSE_CLOCK=1
- ;
- ; The next option makes sure that you don't slip when handling sliders..
- ; (you might or might not like it)
- STICKY_SLIDERS=1
- ;
- ; The next two options adjust the sound quality on soundblaster cards.
- ; (GUS always uses maximum samplerate and interpolation)
- ; Samplerate values range from 8000 to 44100, and interpolation is
- ; either 1 or 0.
- ; Too high samplerates may crash the system. Please note that the
- ; player uses panning, so on SB pro the channels are *doubled*.
- ; Interpolation also hogs power; only way to find the optimal quality
- ; on your machine is to experiment. (Even 8kHz without interpolation
- ; may be too much for a 486/25 with SB PRO and 20+ channels)
- SB_INTERPOLATION=0
- SB_SAMPLERATE=16000
- ;
- ; The next option controls the speed of the text rendering function.
- ; Valid values are 1-2048. Set this to too big and the HORS will
- ; pause when you select new text to be read. A low value will waste
- ; time. (Text rendering is called from idle loop so if you set this
- ; to 1 it still doesn't mean HORS will draw 60 words per minute).
- TEXT_SPEED=10
- ;
- ; Oh, you can adjust the volume too. (You can do this from inside HORS
- ; as well, but this setting is permanent) Valid values are 0-127.
- ; (This only affects SB)
- SET_VOLUME=48
- ;
- ; With the following option you can adjust the number of mouse followers.
- ; A large number will slow the system down and depending on your system,
- ; may also cause flicker. Set to 0 to disable. Valid values are 0-127.
- MOUSEFOLLOWER_NUMBER=16
- ;
- ; The mousefollowers can act different ways. We like number one.
- ; 0=classic random movement, 1=small circles, 2=gravity kills, 3=sit'n'rot
- MOUSEFOLLOWER_BEHAVIOR=1
- ;
- ; This switch controls the bottom greeter; set to 0 to deactivate.
- BOTTOM_GREETER=1
- ;
- ; If this option is active, changing a tune by clicking a tune name in the
- ; tunepickbox may display the tuneinfo when you're playing some game, thus
- ; cancelling the activity.
- ACTIVITY_CANCEL=0
- ;
- ; If you don't want to see any musicdisk intros, set this to 1.
- DISABLE_INTROS=0
- ;
- ; HORS Nibbles speed delay factor. Ranges from 2 to 20. Note: setting under
- ; 2 crashes HORS. (The smaller the value, the faster the worm)
- NIBBLE_SPEED=7
- ;
- ; You can set the default playtype with the following command.
- ; 0=loop, 1=single, 2=cycle (default), 3=random.
- DEFAULT_PLAYTYPE=2
- ;
- ; .-------------------.
- ; | Directory Control |
- ; `-------------------'
- ; This section has only one command. You can organize your DEE disks
- ; into multiple directories (or even multiple drives) with this feature.
- ; If a dee .cfl does not find a DISKDIR, it first seeks the current
- ; directory and then *all* the DISKDIRs for the tunes.
- ; ** not done yet - perhaps in HORS 2.1.0 **
- ;DISKDIR=dee1.cfl,dee1\
- ;DISKDIR=dee2.cfl,dee2\
-